|
Places
|
|
Atlantis
While under four hundred years old, the city of Atlantis
is know by all civilisations, if by differing names and myths. Atlantis
started as a single domed sanctuary, a place for researchers to get away
from it all and concentrate on their studies. The first city consisted
of just the university and a few homes but soon expanded.
The
modern city consists of three districts under three domes and is shaped
like a crescent moon. On the right curve is the habitation district
with towering apartment complexes and communal gardens. In the centre
dome is the university fronted by the recreational district filled with
shops, restaurants and entertainment units. And then on the left curve
is the working district, containing the power station, social amenity
headquarters and a large ship building yard. Right at the end of the
curve is the main docks, the only of Atlantis' three docks to be able
to accommodate a ship the size of the Sleipnir. |
No Image Yet
|
The Eternal Library
The
Eternal Library was set up back when Atlantis first discovered time
travel. A copy of every historic book and research paper was placed
within and then sealed in a bubble of sub-time cutting it off from any
external influence and preserving history as they knew it. These
books are continuously being compared with those kept outside the
barrier in an identical library in the Department of Time Conservation
headquarters.
The Eternal Library is made up of three
sections; the history section where all books relating to previous
decades are stored, which is the largest section consisting of
numerous branching corridors lined with books; the present section
containing books from the current decade, a circular, double height
room and the future section secured behind a steel door that only one
person Skuld, the future archivist, is allowed access to. This is kept
in case any future Atlantean's decide to interfere with Atlantis'
present or past. |
|
The Sleipnir
Sigyn's
pride and joy, and she really is very protective of it, God help any
poor soul that damages it. The Sleipnir was built to replace the
Fenrir, which met a rather unfortunate end, the causes are unknown. It
is twice the size of any ship before it, both airship and submarine it
can swap between traveling through sea and sky. It runs primarily on
flywheels, with the shear amount of coal required for it to run solely
on steam power too great to be transportable in a ship that needs to
remain lightweight.
The ship has a thin, reinforced metal
hull, due to it's need to travel underwater and is unable to carry much
cargo due to weight restrictions and lack of space, as a large portion
of the ship has to be set aside for flooding to increase the
weight and overcome the buoyancy of the helium. While the ship is
powered primarily on flywheels, it does still have backup furnaces and
enough coal to power the ship for one jump, in case of emergency. The
smaller functions of the ship are steam powered and so at least one
furnace is always in use.
The Sleipnir's ability to time
jump is limited, depending on the amount of flywheel power remaining.
The further back in time, the longer the aether drive, powering the
time jump, needs to be active and the more power is used up. Therefore,
the number of time jumps the ship can perform on a single charge can
differ depending on the periods it visits. Short jumps can be performed
in greater numbers but the initiation of the aether drive alone uses a
vast reserve of power, so the jump limit rarely makes it into double
figures.
Due to its size, the Sleipnir uses a twelve
rod aether drive, twice as many as it's predecessor. Time jumps are
performed by evenly distributing aether energy across the ship's
surface, the direction of flow controls the direction in time, forwards
or backwards, whereas the speed and trajectory of the ship controls its
movement through space, therefore where in the world it appears. It has
a crew lounge, cramped sleeping quarters, a bridge and an engine and
furnace room, along with a small hold.
|
|